Encounter, evasion procedure
Encounters, evasion procedure:
1. Terrain features.
2. Determine encounter distance / spotting. (Page 97.)
3. Check for surprise (Base 3+ on d6 to avoid surprise. Cannot surprise if light source.)
4. What are characters and creatures doing? What is marching order, creature direction, placement? If PC not surprised, what do creatures look like?
5. Check creature reaction, PC actions (fight, flee, talk, wait). If either party decides to fight, combat begins and time progresses in rounds.
1. Check for pursuit. (Usually 9+ on 2d6 means no pursuit.) No pursuit if monster surprised and PCs flee.
2. Check for dropped treasure or food, base 11+ on d20 (one day of pay / food).
3. Determine evasion modifiers and roll for evasion.
4. If evasion failed, roll for catching up. 11+, +/- 2 per 25% move difference.
5. If not caught, both parties go to sleep. No camp, no new spells or any healing. Repeat from 3 next day.