Known dungeons, locations
Known dungeons, locations:
The giant hole lookout. 11 hexes / 66 miles forest/half hills (116 EM) east of Botkinburg.
The serpent eye goblins. 5 hexes / 30 miles hills (45 EM) south of the giant’s lookout.
The wood witch. 8 hexes / 48 miles forest/half hills (84 EM) southeast of Botkinburg.
The freedom bandit camp ruins. 9 hexes / 54 miles road/hills north of Roadhouse.
The great barrows. 2 hex 12 miles forest (18 EM) northeast of Roadhouse.
The shrines of Durendale and Glorianna. 8 forest, 3 swamp hexes (108 EM) northeast of
Schwarzenbruck. 5 days of travel, +1 day river crossing.
The lost halls of Corthain. 2 hex forest/mountain (21 EM) north of the shrines.
(Through the spider forest.)
The haunted crossroads. 18 hexes / 108 miles road/half hills (90 EM) east of Hrueset.
- 4 days of travel, + 1 day river crossing.
Krel Par, hive of villainy. 7 hex / 42 miles road/hills north of The haunted crossroads.
Crisigrins hole in the ground. 2 hex / 12 miles hills/mountains (24 EM) north of Krel Par.
The living ruin goblins. 9 hex / 54 miles road/hills north of Malforten, + river crossing.